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Vivielle Ramslay

Creature 4 — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverFlankerLANDhuman

Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into friends and then pitting them against one another. When competing in a social or intellectual arena, the mastermind is a 7th-level challenge. Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +10
Languages common
Skills arcana +13, deception +15, diplomacy +15, intimidation +15, occultism +15, performance +17, religion +11, society +17, stealth +9, thievery +9, Underworld Lore +17
Str
+0
Dex
+3
Con
+0
Int
+4
Wis
+2
Cha
+4
Items Hand Crossbow, Shortsword, Chain Shirt, Disguise Kit
AC 21 Fort +6 Ref +11 Will +16
HP 54
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +13, Damage 1d6+6 slashing
Ranged Hand Crossbow (reload-1) +13, range increment 60 feet, Damage 1d6+3 piercing

Abilities

Versatile Performance — The mastermind can use Performance instead of Diplomacy to Make An Impression and instead of Intimidation to Demoralize.

The mastermind can also use an acting Performance instead of Deception to Impersonate.
Scoundrel's Feint — When the mastermind successfully Feints, the target is Off-Guard against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is off-guard against all melee attacks for that time, not just the mastermind's.
Sneak Attack — The mastermind deals an extra 1d6 precision damage to Off-Guard creatures.
Occult Spontaneous Spells DC 22, attack +14
3rd Clairaudience
2nd Blur, Invisibility, Paranoia
1st Charm, Illusory Disguise, Illusory Object
Cantrips (3rd) Daze, Detect Magic, Message, Prestidigitation, Sigil
Occult Focus Spells DC 22, attack +14; 1 Focus Point
Cantrips Inspire Competence, Inspire Courage

WORKS WELL WITH

AnvilLANDAn anvil holds enemies in melee so the caster can feint and land sneak attacks safely.
CrasherLANDA crasher creates disruption that opens angles for the caster's feints and occult spells.
SniperLANDA sniper exploits off-guard targets created by Scoundrel's Feint for consistent precision damage.

PUNISHES

✖ low-perception
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #179: Cradle of Quartz.

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