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Vloriak

Creature 5 — demon, fiend, unholy

CrasherLANDdemonfiendunholyacid

Vloriaks rise from the sinful souls of those whose acts of sabotage resulted in despair and terror, and they delight in the destruction of mortal artifice. They make use of their ability to rust metals to destroy structures, precious works of art, and tools used for creation. In combat, this ability allows them to destroy the armaments of their attacks. Vloriaks particularly enjoy destroying armors and shields, as these defensive items generally bear elegant designs and decorations that are more

Source: pathfinder-monster-core-2

Perception +13; darkvision
Languages chthonian, common; telepathy 100 feet
Skills athletics +13, intimidation +12
Str
+4
Dex
+2
Con
+4
Int
-1
Wis
+4
Cha
+3
AC 21 Fort +15 Ref +11 Will +13 +1 status to all saves vs. magic
HP 90
Resistances acid 5
Weaknesses cold-iron 5, holy 5
Speed 25 feet

Offense

Melee Claw (unarmed, unholy) +15, Damage 2d6+6 slashing plus 1d6 spirit
Melee Tongue (agile, reach-10, unholy) +15, Damage 1d6 spirit plus 2d6 acid plus Rust

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
Restoration Vulnerability — A vloriak feels agonizing pain when a creature or object recovers from a debilitating effect in their proximity. The first time in a round in which a creature that is within sight of the demon reduces the value of their clumsy, enfeebled, sickened, or stupefied condition, the demon takes 3d6 mental damage and cannot Lick Rust on their next turn.
Lick Rust (attack) —
Rust — A vloriak's saliva causes metal to rust rapidly. If it succeeds at a tongue Strike or Disarm attempt, the vloriak deals 2d6 untyped damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the vloriak hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against a tongue attack, the shield is automatically broken, but no other item is rusted on that attack.
Spew Rusted Shards (divine) — The vloriak spews a 15-foot cone of acid and rusted metal. Creatures in the area take 3d6 acid plus 3d6 piercing{3d6 acid and 3d6 piercing} damage (DC 22 Reflex save). A creature that takes any piercing damage is exposed to tetanus. The vloriak can't Spew Rusted Shards for 1d4 rounds.
Tetanus (disease) — An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw DC 14 Fortitude

Onset 10 days

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 Paralyzed with spasms (1 day)

Stage 4 death
Divine Innate Spells DC 22, attack +14
3rd Paralyze
2nd Acid Grip (×3), Shatter
Cantrips (3rd) Caustic Blast

WORKS WELL WITH

AnvilLANDA durable frontline body pins targets in the cone's kill zone while this creature's acid breath punishes any grouping.
SnareLANDA controller that keeps enemies clustered turns each cone attack into damage against the whole group.
SniperLANDA ranged striker can finish off targets already weakened by the corrosive breath from a safe distance.

PUNISHES

✖ clumping✖ healing reliance✖ metal equipment reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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