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Void Zombie

Creature 1 (rare) — undead

Pre-Remaster content. May include legacy alignment.

CrasherLANDundead

A void zombie arises when a humanoid dies from an akata's void death affliction. This walking corpse is animated by a larval akata attached to the deceased creature's brain, using a grotesque feeding tendril that emerges from the corpse's mouth to drink blood from its victims. A void zombie typically exists for only a few months before it collapses and the larval akata crawls free from the motionless shell. When it feels the natural end of its unlife approaching, a void zombie finds a secluded

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +3; darkvision
Skills athletics +6
Str
+3
Dex
-2
Con
+2
Int
-5
Wis
+0
Cha
-2
AC 13 Fort +7 Ref +3 Will +5
HP 26 ((void healing))
Immunities bleed, death-effects, disease, paralyzed, poison
Weaknesses salt-water 5, slashing 2
Speed 25 feet

Offense

Melee Fist (unarmed) +8, Damage 1d6+3 bludgeoning
Melee Feeding Tendril (agile) +6, Damage 1d4+3 piercing plus Feed On Blood

Abilities

Salt Water Vulnerability — Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals 4d6 acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become Slowed 1 until the end of its next turn.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Feed on Blood

WORKS WELL WITH

AnvilLANDA durable front-liner holds the line so this fragile shambler can close in and land its bite without immediately drawing focus fire.
SnareLANDA controller that pins a target guarantees this slow attacker actually reaches melee before the fight moves on.
SniperLANDA ranged attacker adds pressure from outside while this weak brute forces the party to spend actions dealing with a melee nuisance.

PUNISHES

✖ isolated targets✖ low Fortitude
Relying on several of these low-durability shamblers without a controller lets a party pick them off individually before they close.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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