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Volnagur

Creature 22 (unique) — beast

AnvilCrasherLANDAERIALbeastsonic

Of all Rovagug's spawn, the creature known as Volnagur is the one that has most distanced itself from the Dead Vault at Golarion's core, instead making its home among the skies. Volnagur possesses many wings, and they're mismatched, asymmetrical, and uncoordinated, yet the massive spawn is capable of powerful flight that carries it as far as Arcadia, Tian Xia, and even Sarusan. Though capable of wreaking great destruction with both its many razor-sharp tongues and powerful blasts of energy from

Source: pathfinder-monster-core-2

Perception +39; darkvision
Languages aklo; Can't speak any language
Skills athletics +42, performance +45
Str
+9
Dex
+11
Con
+11
Int
-2
Wis
+3
Cha
+7
AC 48 Fort +39 Ref +36 Will +33
HP 515 (absolute regeneration 25)
Immunities clumsy, disease, drained, enfeebled, mental, paralyzed, petrified, poison, polymorph, sonic, stupefied
Speed 20 feet, fly 80 feet

Offense

Melee Jaws (finesse, reach-20) +41, Damage 4d10+24 piercing plus Endsong, Grab
Melee Razor Tongues (finesse, reach-40) +41, Damage 4d8+24 slashing plus Endsong, Grab
Ranged Eye Beam (magical, sonic) +41, range increment 120 feet, Damage 6d12 sonic plus Endsong

Abilities

Slumbering Armageddon — Volnagur's slumber increases the rate of wildlife attacks, swarms of vermin and pests, and violent crime.
Spawn of Rovagug can sleep for centuries in a regenerative hibernation. While slumbering, a Spawn doesn't need to eat, drink, or even breathe, and its resistances double in value. It can't be located by detection, revelation, or scrying effects, and for any saving throw, it uses the outcome one degree of success better than the result. With no outlet while the Spawn slumbers, its massive destructive energies turn outward and infect its surroundings, causing natural disasters of a type matching the Spawn to occur more frequently and with greater severity in a 1-mile emanation from the Spawn's resting place, increasing in radius by roughly a mile every decade the Spawn slumbers.
Absolute Regeneration — Volnagur's regeneration can be deactivated if a choir of no less than 12 exquisitely skilled and inspired individuals sings a song of beginnings and hope over its corpse for 1 year and 1 day without pause or flaw.
This functions as regeneration, though it requires very specific actions to be deactivated. A Spawn of Rovagug's regeneration is powerful enough to revive it even if slain by a death effect. If the Spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. A Spawn can still be banished, imprisoned, or transported away as a means to save a region or kept in a state of dying by an effect that deals constant damage.
Alien Harmonics (auditory, aura, sonic) — 60 feet.

Volnagur constantly emits a cacophony that drowns out sound and thought while reinforcing Volnagur's song. Creatures that enter the aura must attempt a DC 43 Fortitude save or Volnagur's song becomes all they can hear for as long as they remain within the aura, making creatures Deafened against all sources other than Volnagur.

On a critical failure, the effect is permanent, and the cacophony rings in the target's ears regardless of range. The aura also attempts to counteract any auditory effect, any effect that would provide resistance or immunity to auditory or sonic effects, or any effect that would create silence (counteract rank 10, counteract modifier +33).
Frightful Presence (aura, emotion, fear, mental) — 300 feet. DC 42 Will
A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Intercepting Eyes
Reactive — Volnagur gains 3 reactions each round. It can still use only one reaction per trigger.
Reactive Strike
Endsong (curse, mental, sonic) — Subtle vibrations laced under Volnagur's attacks confuse its targets and fill their minds with the desire to destroy. A creature damaged by one of Volnagur's Strikes must attempt a DC 45 Will save.

Critical Success The target is unaffected and is temporarily immune for 24 hours or until it takes damage from Scream of the End.

Success The target is unaffected.

Failure The target is Confused for 1d4 rounds. It never attempts to attack Volnagur or another creature affected by endsong.

Critical Failure As failure, but the target is confused for 1 hour. While confused, its Strikes resonate with Volnagur's song, dealing an additional 1d6 sonic damage and forcing the target to save against endsong.
Gaze Upon — Volnagur makes an eye beam Strike against every creature in a 120-foot cone. These attacks count toward Volnagur's multiple attack penalty, but the multiple attack penalty doesn't increase until after Volnagur makes all its attacks. It can't use Gaze Upon again for 1d4 rounds, but until the start of Volnagur's next turn, it can use Intercepting Eyes as a free action.
Scream of the End (sonic) —
Grab

WORKS WELL WITH

SniperLAND / AERIALA ranged attacker can pick off creatures fleeing after being Frightened or confused, while this juggernaut holds the center.
SnareLAND / AERIALA controller that pins fleeing, Frightened targets in place keeps them inside the cone for a repeat area attack.
WeaverLAND / AERIALA caster layering additional Will-based effects compounds the pressure from this beast's own fear and confusion abilities.

PUNISHES

✖ clumping✖ low Will saves✖ melee reliance
Do not stack multiple Anvil-type juggernauts; the party only needs to break through one wall of Reactive Strikes.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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