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Vrolikai

Creature 20 — demon, fiend, unholy

CrasherWeaverLANDAERIALdemonfiendunholy

Powerful vrolikais command the untamed armies of demonkind, uniting them behind their one unifying desire for death and destruction. Unlike other demons, the dreaded vrolikai doesn't form directly from a single soul—they instead manifest when a demon devours so many damned souls that their own individual desires are lost in the sinful cacophony. A vrolikai who survives this process gains great power and can claim a region of the Outer Rifts as their own domain. Vrolikais' enthusiastic embrace o

Source: pathfinder-monster-core

Perception +34; darkvision, truesight 60 feet
Languages chthonian, draconic, empyrean, necril; Telepathy 100 feet
Skills acrobatics +37, arcana +33, athletics +36, deception +36, intimidation +38, religion +34, stealth +34, survival +34
Str
+10
Dex
+7
Con
+9
Int
+6
Wis
+6
Cha
+8
AC 45 Fort +35 Ref +33 Will +34 +1 to all saves vs. magic
HP 440
Immunities death-effects
Weaknesses cold-iron 15, holy 15
Speed 35 feet, fly 50 feet

Offense

Melee Jaws (magical, reach-10, unarmed, unholy) +38, Damage 4d12+18 piercing
Melee Black Flame Knife (agile, magical, unholy) +40, Damage 3d4+18 piercing plus 2d6 void
Melee Stinger (magical, reach-15, unholy) +38, Damage 4d8+18 piercing plus Mindwarping

Abilities

Telepathy 100 Feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Death-Stealing Gaze (aura, divine, visual) — 30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 38 Fortitude save. If it fails, it becomes Drained 1.

A creature that dies while it has drain from a vrolikai's gaze rises as a ghoul the next midnight. The GM determines what kind of ghoul.
Black Flame Knives (divine, unholy) — The vrolikai manifests a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers that deal an additional 2d6 void damage. They fade away into nothingness 1 minute after a vrolikai no longer carries them.
Consume Death (concentrate, divine, visual) — The vrolikai focuses their deathstealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.

Success The creature is unaffected.

Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of Drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn.

Critical Failure As failure, but the creature increases the amount of drain by 2.
Focused Flames — The vrolikai attacks a single target with all of their black flame knives. The demon makes a black flame knife Strike with the following additional effects. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of back flame knives the vrolikai used.

Critical Success The target takes an additional 2d6 void damage for each knife beyond the first (typically 6d6 extra damage) and takes 4d6 persistent void damage.

Success The target takes an additional 2d6 void damage for each knife beyond the first.

Failure The vrolikai deals the damage their black flame knife Strike normally deals on a hit.
Mindwarping (emotion, mental) — The sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 Will save.

Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 minute.

Failure The creature becomes stupefied 1. If it's already stupefied, its stupefied value increases by 1 instead (to a maximum of Stupefied 4).

Critical Failure As failure, plus the creature is Confused for 1 minute.
Divine Innate Spells DC 44, attack +36
9th Massacre
7th Execute, Regenerate
6th Truesight (Constant), Vampiric Exsanguination
4th Translocate (At Will)
3rd Paralyze

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline body draws Strikes while this demon focuses its Black Flame Knives on whichever single target it selects.
SnareLANDA controller that keeps a target from Striding out of the Death-Stealing Gaze aura guarantees repeated Fortitude saves against Drained.
SniperLAND / AERIALA ranged attacker can finish off a target already Stupefied by Mindwarping and weakened by the gaze's drain.

PUNISHES

✖ standing still✖ low Will✖ low Fortitude✖ isolated low Hit Point targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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