Watch Officer
Creature 3 — human, humanoid
AnvilLANDhumanhumanoid
Often leading a small team of lower-ranking guards, watch officers patrol their assigned areas to maintain order and enforce laws. Watch officers get the job done, though their methods aren't always gentle or kind. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
Source: pathfinder-npc-core
Perception +8; (+9 to Sense Motive)
Languages common
Skills athletics +11, diplomacy +6, intimidation +9, Legal Lore +7, society +5
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+1
Items Crossbow, Dagger, Warhammer, Steel Shield, Breastplate, Signal Whistle
AC 19 ((21 with shield raised))
Fort +10
Ref +6
Will +8
HP 45
Speed 25 feet
Offense
Melee Warhammer (shove) +13, Damage 1d8+7 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +13, Damage 1d4+7 bludgeoning
Ranged Crossbow (reload-1) +10, range increment 120 feet, Damage 1d8+3 piercing
Abilities
+1 to Sense Motive —
Air of Authority (aura, emotion, mental) — 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a -2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.
Bravery — When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.
Reactive Strike —
Shield Block —
Sudden Charge — Frequency once per round
Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
WORKS WELL WITH
SniperLANDA ranged attacker stays safe while this line-holder's Reactive Strike and Shield Block absorb the melee pressure.
FlankerLANDA mobile striker can commit to flanking once this officer's Sudden Charge and shove have already disrupted enemy positioning.
WeaverLANDA support caster can commit resources safely behind a durable front line that punishes anyone closing to melee.
PUNISHES
✖ melee reliance✖ low Will saves✖ standing adjacent without a plan
Stacking with another sword-and-board Anvil is redundant once the front line is already secured.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Watch Officer in the encounter builder — free, no install.
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