Web Lurker
Creature 3 — aberration
Pre-Remaster content. May include legacy alignment.
SnareFlankerLANDVERTICALaberration
Web lurkers, known also as ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin.
Source: pathfinder-bestiary (Pre-Remaster)
Perception +10; darkvision, tremorsense (imprecise) 30 feet
Languages aklo; spider speak
Skills acrobatics +9, athletics +9, crafting +8 (+12 to Craft Traps and Snares), stealth +11
Str
+4
Dex
+4
Con
+3
Int
+1
Wis
+3
Cha
-1
AC 19
Fort +10
Ref +11
Will +8
HP 45
Speed 25 feet, climb 25 feet
Offense
Melee Fangs (poison) +11, Damage 1d8+6 piercing plus Web Lurker Venom
Melee Claw (agile, unarmed) +11, Damage 1d8+6 slashing
Melee Web +11, Damage 1d4 bludgeoning plus Web Trap
Abilities
Tremorsense (Imprecise) 30 feet (Creatures Touching its Web) — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Spider Speak — The web lurker can speak with spiders, with the same effects and limitations as Speak with Animals.
Spring upon Prey —
Web Lurker Venom (poison) — Saving Throw DC 19 Fortitude
Maximum Duration 10 rounds
Stage 1 1d6 poison damage and Off-Guard (1 round)
Stage 2 1d6 poison damage, off-guard, and Slowed 1 (1 round)
Maximum Duration 10 rounds
Stage 1 1d6 poison damage and Off-Guard (1 round)
Stage 2 1d6 poison damage, off-guard, and Slowed 1 (1 round)
Web Trap — A creature hit by the web lurker's web attack is Immobilized and stuck to the nearest surface until it succeeds at DC 20 Acrobatics check to Escape.
WORKS WELL WITH
AnvilLAND / VERTICALAn anvil pushes enemies into prepared web zones, triggering immobilisation and poison follow-up.
CrasherLAND / VERTICALA crasher delivers heavy damage to web-immobilised, off-guard prey.
WeaverLAND / VERTICALA weaver's forced movement funnels enemies into web traps for repeated immobilisation.
PUNISHES
✖ mobility✖ low Fortitude✖ invisibility
Two Snare creatures create overlapping web zones that dilute trap coverage and ambush payoff.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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