Whipping Willow
Creature 4 — elemental, plant, wood
Pre-Remaster content. May include legacy alignment.
WeaverLANDVERTICALelementalplant
These tall, thin figures are too treelike to be dryads, yet too humanoid to be arboreals. Their blank faces and thin trunks bear only the slightest suggestion of humanoid features. Rather than hands, their long, branchlike arms eventually split into equally proportioned branchlike digits, which the willows use both to fight and swing through their native plane.
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +11
Languages arboreal, muan
Skills athletics +12 (+15 to Trip or Grapple)
Str
+2
Dex
+5
Con
+2
Int
+0
Wis
+1
Cha
+2
AC 20
Fort +10
Ref +8
Will +14
HP 75
Immunities bleed, paralyzed, poison, sleep
Weaknesses fire 5, axe-vulnerability 5
Speed 30 feet, climb 40 feet
Offense
Melee Whip (finesse, reach-15, trip) +11, Damage 2d8+5 bludgeoning plus Strangling Vines
Abilities
Grounded — When saving against an effect attempting to knock them Prone, a whipping willow achieves one degree of success better than what they rolled. Additionally, the willow doesn't fall prone on a critical failure to Trip an opponent.
Constrict — 2d4+5 bludgeoning, DC 21 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Strangling Vines — When a whipping willow hits a creature with their whip Strike, they can choose to Grab and begin strangling the creature. The target is suffocating and can't speak as long as it's strangled.
Unseating Sweep — The whipping willow attempts to Trip all creatures within a 15-foot cone, making a single Athletics check against all targets' Reflex DCs.
WORKS WELL WITH
AnvilLAND / VERTICALThe Willow controls the battlefield with trips and grabs, and an Anvil exploits that positional advantage by pressuring controlled foes in melee.
SniperLAND / VERTICALEnemies tripped and grabbed by the Willow lack the positioning to effectively engage a distant Sniper, creating a favorable tempo for ranged attacks.
PUNISHES
✖ clumping✖ low Reflex✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Whipping Willow in the encounter builder — free, no install.
Open in PathfinderGM →