Witchwarg
Creature 5 — beast, cold
FlankerSnareLANDbeastcold
Witchwargs are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath. When they deign to serve others, they usually reserve this privilege for more dangerous creatures, such as the winter witches of Irrisen. The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.
Source: pathfinder-monster-core
Perception +14; darkvision, scent (imprecise) 30 feet
Languages common, jotun
Skills acrobatics +13, athletics +13, deception +11, intimidation +11, stealth +13 (+16 in snow), survival +12
Str
+6
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+2
AC 23
Fort +13
Ref +15
Will +10
HP 70
Immunities cold
Weaknesses fire 5
Speed 40 feet
Offense
Melee Jaws (cold, unarmed) +15, Damage 1d10+6 piercing plus 1d6 cold plus Knockdown
Abilities
Avenging Bite —
Buck — DC 21 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Pack Attack — The witchwarg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the witchwarg's allies.
Winter Breath (cold, primal) — The witchwarg breathes a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 Reflex save).
The witchwarg can't use Winter Breath again for 1d4 rounds.
The witchwarg can't use Winter Breath again for 1d4 rounds.
Knockdown —
WORKS WELL WITH
AnvilLANDA frontline body that stays adjacent to the same target as the witchwarg activates Pack Attack's bonus damage.
CrasherLANDA second heavy striker sharing a target multiplies the Pack Attack bonus while Knockdown keeps that target prone.
WeaverLANDA caster punishing Reflex failures compounds the group damage from Winter Breath's cone.
PUNISHES
✖ isolating single targets✖ low Reflex✖ melee clustering
Stacking many Pack Attack beasts on one target produces redundant bonus damage once the trigger condition is already met.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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