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Wizard Sponge (Crypt)

Creature 5 — fungus, mindless, swarm

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDVERTICALfungusswarmacidfire

This strange type of fungus colony takes its name from its initial purpose: the wizard who first developed it sought a means to keep her tower clean from residue both mundane and magical. Wizard sponge does just that, dutifully cleaning its vicinity by devouring dust, organic debris, and even the decaying bodies of fallen creatures. Its designer intentionally crafted the fungus to not merely resist but be healed by fire, intended as an additional safety feature, and most varieties have a conveni

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +10; tremorsense (imprecise) 60 feet
Skills athletics +12, stealth +13 (+15 amid decaying plant matter or fungus)
Str
+3
Dex
+4
Con
+5
Int
-5
Wis
+1
Cha
-3
AC 20 Fort +14 Ref +13 Will +8
HP 65 (void healing)
Immunities critical-hits, fire, precision, visual, mental
Resistances piercing 5, slashing 5
Weaknesses area-damage 5, splash-damage 5
Speed 20 feet, climb 20 feet

Abilities

Tremorsense 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Fire Healing — Anytime a wizard sponge would take fire damage, it instead regains 1d8 healing Hit Points (regardless of the amount of damage the fire effect would have caused).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Suction — Wizard sponges can climb on ceilings and other inverted surfaces.
Swarming Slither — The wizard sponge slithers over each creature in its space, dealing 2d10 acid damage (DC 20 Reflex save). A creature that critically fails is Sickened 1.
Weak Acid — Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

WORKS WELL WITH

SniperLAND / VERTICALRanged damage from outside its reach keeps pressure on the party while this swarm punishes anyone forced into its space.
SnareLAND / VERTICALA controller that pins party members in place turns this swarm's area attack into guaranteed extra damage.
FlankerLAND / VERTICALA mobile skirmisher can herd fleeing targets back toward this slow-moving swarm's occupied space.

PUNISHES

✖ clumping✖ fire reliance✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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