Wizard Sponge (Fey Domain)
Creature 5 — fungus, mindless, swarm
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDVERTICALfungus
The Fey Domain Wizard Sponge develops a strangely capricious growth pattern despite being mindless, such as growing in the pockets of a creature's clothing before devouring it. This strange type of fungus colony takes its name from its initial purpose: the wizard who first developed it sought a means to keep her tower clean from residue both mundane and magical. Wizard sponge does just that, dutifully cleaning its vicinity by devouring dust, organic debris, and even the decaying bodies of falle
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +10; tremorsense (imprecise) 60 feet
Skills athletics +12, stealth +13 (+15 amid decaying plant matter or fungus)
Str
+3
Dex
+4
Con
+5
Int
-5
Wis
+1
Cha
-3
AC 20
Fort +14
Ref +13
Will +8
HP 65
Immunities critical-hits, fire, precision, visual, mental
Resistances piercing 5, slashing 5
Weaknesses area-damage 5, cold-iron 5, splash-damage 5
Speed 30 feet, climb 30 feet
Abilities
Tremorsense 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Fire Healing — Anytime a wizard sponge would take fire damage, it instead regains 1d8 healing Hit Points (regardless of the amount of damage the fire effect would have caused).
Suction — Wizard sponges can climb on ceilings and other inverted surfaces.
Swarming Slither — The wizard sponge slithers over each creature in its space, dealing 2d10 acid damage (DC 20 Reflex save). A creature that critically fails is Sickened 1.
Weak Acid — Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.
WORKS WELL WITH
SniperLAND / VERTICALRanged damage exploits the disruption the swarm causes while staying clear of its space.
FlankerLAND / VERTICALMobile strikers capitalize on confused enemy positioning after the swarm slithers through formations.
ShadeLAND / VERTICALDebuffs weaken Reflex saves against the swarming slither's acid and sickened rider.
PUNISHES
✖ clumping✖ fire-reliance✖ precision-reliance✖ critical-hit-reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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