Wolf (BB)
Creature 1 — animal
FlankerLANDanimal
Wolves roam forests, hills, and other wild lands where they live and hunt in packs. Contrary to popular belief, these packs aren't led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents' pack upon reaching maturity, at which point they seek out mates of their own to form their own packs elsewhere. Wolves don't typically view humanoids as prey animals, but extraordinary circ
Source: menace-under-otari-bestiary
Perception +7; low-light-vision
Skills acrobatics +7, athletics +6, stealth +7, survival +7
Str
+2
Dex
+4
Con
+1
Int
-4
Wis
+2
Cha
-2
AC 15
Fort +6
Ref +9
Will +5
HP 24
Speed 35 feet
Offense
Melee Jaws (unarmed) +9, Damage 1d6+2 piercing plus Knockdown
Abilities
Pack Attack — The wolf's jaws Strike deals 1d4 extra damage to creatures within reach of two of the wolf's allies.
Knockdown — When the wolf succeeds at its jaws Strike, it can use this action immediately after to attempt to Trip the target. This Trip doesn't apply or count toward the wolf's multiple attack penalty.
WORKS WELL WITH
AnvilLANDA durable front-line ally holds a target in place so the wolf can flank in and trigger Pack Attack.
SnareLANDA controller that prevents repositioning lets the wolf stay adjacent long enough for the Pack Attack bonus to matter.
ShadeLANDAn ambusher that isolates a single target from the group synergizes with the wolf's flanking damage bonus.
PUNISHES
✖ isolated targets✖ melee clumping around one ally✖ low Reflex
Stacking many Flankers without a tank to hold the front leaves no one occupying melee pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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