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Wolf

Creature 1 — animal

FlankerLANDanimalbeast

Wolves live and hunt in packs, which, contrary to popular belief, are not led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents' pack upon reaching maturity, at which point they seek out mates of their own to form their own packs elsewhere. Humanoids are not traditionally viewed as prey animals by wolves, but extraordinary circumstances can lead these animals to attack pe

Source: pathfinder-monster-core

Perception +7; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +7, athletics +6, stealth +7, survival +7
Str
+2
Dex
+4
Con
+1
Int
-4
Wis
+2
Cha
-2
AC 15 Fort +6 Ref +9 Will +5
HP 24
Speed 35 feet

Offense

Melee Jaws (unarmed) +9, Damage 1d6+2 piercing plus Knockdown

Abilities

Pack Attack — The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.
Knockdown

WORKS WELL WITH

AnvilLANDA front-liner holds a target in place so the wolf can reach it with an ally already in range for Pack Attack's bonus damage.
SnareLANDA controller that trips or restrains a target lets the wolf capitalize on Knockdown without risking a Reactive Strike.
CrasherLANDA hard-hitting bruiser forces a target to commit to melee, giving the wolf a second body nearby to trigger Pack Attack.

PUNISHES

✖ isolated targets✖ melee reliance✖ standing still
Do not stack this with another pure Flanker; without a role that holds targets in place, the pack-tactics bonus goes unused.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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