Wolf
Creature 1 — animal
FlankerLANDanimalbeast
Wolves live and hunt in packs, which, contrary to popular belief, are not led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents' pack upon reaching maturity, at which point they seek out mates of their own to form their own packs elsewhere. Humanoids are not traditionally viewed as prey animals by wolves, but extraordinary circumstances can lead these animals to attack pe
Source: pathfinder-monster-core
Perception +7; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +7, athletics +6, stealth +7, survival +7
Str
+2
Dex
+4
Con
+1
Int
-4
Wis
+2
Cha
-2
AC 15
Fort +6
Ref +9
Will +5
HP 24
Speed 35 feet
Offense
Melee Jaws (unarmed) +9, Damage 1d6+2 piercing plus Knockdown
Abilities
Pack Attack — The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.
Knockdown —
WORKS WELL WITH
AnvilLANDA front-liner holds a target in place so the wolf can reach it with an ally already in range for Pack Attack's bonus damage.
SnareLANDA controller that trips or restrains a target lets the wolf capitalize on Knockdown without risking a Reactive Strike.
CrasherLANDA hard-hitting bruiser forces a target to commit to melee, giving the wolf a second body nearby to trigger Pack Attack.
PUNISHES
✖ isolated targets✖ melee reliance✖ standing still
Do not stack this with another pure Flanker; without a role that holds targets in place, the pack-tactics bonus goes unused.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Wolf in the encounter builder — free, no install.
Open in PathfinderGM →