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Wolliped

Creature 3 — animal

Pre-Remaster content. May include legacy alignment.

CrasherLANDanimal

Wollipeds are large, docile herd animals found in the snowy foothills of large mountains. Their eight legs give them sure footing even in icy terrain, and they grow thick, warm fleece as protection against the elements. Arctic ranchers have been breeding wollipeds for hundreds of years, as the gentle creatures take well to domestication and make plentiful, hardy sources of meat, milk, and wool. The creatures also provide sure-footed transport in difficult mountain regions, and they can even be

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +9; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +10, athletics +10, survival +9
Str
+3
Dex
+4
Con
+4
Int
-4
Wis
+1
Cha
+2
AC 19 Fort +10 Ref +12 Will +5 +2 circumstance to all saves vs. shove and trip
HP 55
Speed 35 feet (ice stride)

Offense

Melee Tusk (unarmed) +10, Damage 1d10+5 piercing
Melee Hoof +10, Damage 1d8+5 bludgeoning
Ranged Spit +12, range increment 30 feet, Damage 1d8+2 bludgeoning

Abilities

+2 Circumstance to All Saves vs. Shove and Trip
Ice Stride — A wolliped isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.
Regurgitated WrathFrequency once per hour

Effect The wolliped regurgitates the contents of its stomach and spits them at the target, dealing 2d6 bludgeoning plus 2d6 acid{2d6 bludgeoning damage and 2d6 acid damage}. The target attempts a DC 20 Reflex save, and on a failure also becomes Sickened 1 (Sickened 2 on a critical failure).
Trample — Medium or smaller, hoof, DC 20 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

WORKS WELL WITH

AnvilLANDAn anvil holds enemies in place, making them vulnerable to trample.
WeaverLANDA weaver clusters scattered enemies, creating ideal trample lanes.
SniperLANDA sniper covers approaching threats while the crasher engages in melee.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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