Xulgath Demon-Caller
Creature 5 (unique) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
WeaverCrasherLANDhumanoidxulgathdivinearcane
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +11; darkvision
Languages draconic, sakvroth
Skills arcana +9, athletics +13, intimidation +11, religion +9, stealth +10, survival +11
Str
+4
Dex
+1
Con
+2
Int
+0
Wis
+4
Cha
+2
Items Spiked Gauntlet, Religious Symbol (Wooden) of Zevgavizeb
AC 22
Fort +11
Ref +8
Will +13
HP 80
Speed 25 feet
Offense
Melee Spiked Gauntlet (agile, magical) +16, Damage 2d4+4 piercing plus Demonic Condemnation
Melee Jaws (unarmed) +15, Damage 2d8+4 piercing
Melee Claw (agile, unarmed) +15, Damage 2d6+4 slashing
Ranged Javelin (thrown-30) +12, Damage 1d6+4 piercing
Abilities
Stench (aura, olfactory) — 30 feet. A creature entering the aura must attempt a DC 22 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Demonic Condemnation — The target must succeed at a DC 22 Fortitude save or become Frightened 2 (Frightened 4 on a critical failure). The target is Enfeebled 1 for as long as it is frightened.
Divine Prepared Spells DC 24, attack +16
3rd Blindness, Vampiric Touch
2nd Death Knell, Dispel Magic, Spiritual Weapon (×2)
1st Bane, Command (×2), Harm, Heal
Cantrips (3rd) Detect Magic, Forbidding Ward, Guidance, Shield
Arcane Focus Spells DC 24, attack +14; 1 Focus Point
1st Athletic Rush
WORKS WELL WITH
AnvilLANDA frontline tank occupies melee range so this caster-striker hybrid can freely alternate between spells and its own strong melee attacks.
SnareLANDA controller that keeps the party grouped maximizes how many characters suffer the aura and the frightening curse each round.
CrasherLANDA second heavy striker punishes anyone left Enfeebled and Frightened by finishing them off before the debuffs wear off.
PUNISHES
✖ clumping✖ low Fortitude✖ low Will
Avoid stacking multiple Weavers; the party solves one dominant caster problem rather than needing double coverage.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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