Xulgath Leader (BB)
Creature 3 — humanoid, xulgath
CrasherLANDhumanoidxulgath
Xulgath leaders exhibit greater strength and more affinity for violence than other members of a xulgath community.
Source: menace-under-otari-bestiary
Perception +9; darkvision
Skills athletics +11, intimidation +6, stealth +6
Str
+4
Dex
+1
Con
+2
Int
-1
Wis
+2
Cha
+1
Items Greataxe, Javelin (4), Breastplate
AC 18
Fort +9
Ref +6
Will +9
HP 44
Speed 25 feet
Offense
Melee Greataxe (sweep) +11, Damage 1d10+6 slashing
Melee Jaws (unarmed) +11, Damage 1d6+6 piercing
Melee Claw (agile, unarmed) +11, Damage 1d4+6 slashing
Ranged Javelin (thrown-30) +8, Damage 1d6+4 piercing
Abilities
Stench — A creature that comes 30-foot emanation{within 30} feet of the xulgath and can smell the xulgath must attempt a DC 19 Fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.
Swipe — The xulgath leader makes two Strikes with their greataxe against two adjacent foes, both of whom are within their reach, with a +1 circumstance bonus. The second attack uses the same multiple attack penalty as the first, but attacks the xulgath boss makes after this take a –10 multiple attack penalty (or a –8 multiple attack penalty for its claw).
WORKS WELL WITH
SnareLANDA controller that keeps foes clustered together lets the paired Strike land against two adjacent targets each round.
WeaverLANDA caster softening Fortitude saves beforehand makes the stench aura's status penalty land more reliably.
AnvilLANDA durable front-liner holds the line while this brute punishes enemies who group up to engage it.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Avoid stacking with another heavy melee Crasher; the stench aura and multi-target Strike already cover the front line's damage needs.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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