Xulgath Leader
Creature 3 — humanoid, xulgath
CrasherLANDxulgathhumanoid
Xulgath leaders are usually the strongest, most violent members of a community—although in some cases, particularly in larger groups, xulgath clutches are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or sacrifices. Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities called clutc
Source: pathfinder-monster-core
Perception +9; darkvision
Languages draconic, sakvroth
Skills athletics +11, intimidation +6, stealth +6
Str
+4
Dex
+1
Con
+2
Int
-1
Wis
+2
Cha
+1
Items Greataxe, Javelin (4), Breastplate
AC 18
Fort +9
Ref +6
Will +9
HP 44
Speed 25 feet
Offense
Melee Greataxe (sweep) +11, Damage 1d10+6 slashing
Melee Jaws (unarmed) +11, Damage 1d6+6 piercing plus Weakening Strike
Melee Claw (agile, unarmed) +11, Damage 1d4+6 slashing plus Weakening Strike
Ranged Javelin (thrown-30) +8, Damage 1d6+4 piercing
Abilities
Stench (aura, olfactory) — 30 feet. DC 19 Fortitude
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Weakening Strike — A creature hit by a xulgath leader's jaws or claw Strike is Enfeebled 1 (or Enfeebled 2 on a critical hit) for 1 round.
WORKS WELL WITH
AnvilLANDA durable frontline ally can absorb Reactive Strikes while the leader's sweeping axe and stench threaten anyone who clusters nearby.
SniperLANDA ranged attacker keeps pressure on foes who back off from the sweep and stench aura instead of closing to melee.
FlankerLANDA mobile skirmisher exploits targets already enfeebled by the leader's weakening strikes to land follow-up damage before they recover.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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