Xulgath Warrior (BB)
Creature 1 — humanoid, xulgath
CrasherLANDhumanoidxulgath
Reptilian humanoids living underground, xulgaths (known as troglodytes to many surface dwellers) attack intruders in their territory on sight. They live in familial communities, battling rival groups and other aggressive underground inhabitants to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders. A typical xulgath has dull gray, dark gray, or ashen scales with a long tail and bony protrusions down the length of their spine.
Source: menace-under-otari-bestiary
Perception +6; darkvision
Skills athletics +7, stealth +5
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
Items Club, Javelin (3)
AC 14
Fort +8
Ref +7
Will +4
HP 21
Speed 25 feet
Offense
Melee Club +9, Damage 1d6+4 bludgeoning
Melee Jaws (unarmed) +9, Damage 1d6+4 piercing
Melee Claw (agile, unarmed) +9, Damage 1d4+4 slashing
Ranged Javelin (thrown-30) +7, Damage 1d6+4 piercing
Abilities
Stench — A creature that comes within 30 feet of the xulgath and can smell the xulgath must attempt a DC 16 Fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.
WORKS WELL WITH
AnvilLANDA durable frontline absorbs Reactive Strikes so this aggressive brute can freely close distance and pile on attacks.
SniperLANDA ranged attacker punishes foes weakened by this creature's Fortitude-sapping stench aura.
SnareLANDA controller keeps enemies clustered within the stench aura's range for repeated saves.
PUNISHES
✖ low Fortitude✖ clumping✖ isolated skirmishers
Avoid stacking many identical low-durability brutes; a single well-placed area effect can remove several of them at once.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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