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Xulgath Warrior

Creature 1 — humanoid, xulgath

CrasherLANDhumanoidxulgath

Xulgath warriors strike with fury and eager cruelty, always ready for the next fight. The taking of prizes from battle—including weapons and items stolen from defeated foes along with grislier trophies harvested from fallen victims' flesh—is a popular pursuit among these vicious reptiles, and those whose armor and scales are most adorned are awarded the greatest respect (and perhaps fear) from their kin. Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as

Source: pathfinder-monster-core

Perception +6; darkvision
Languages draconic, sakvroth
Skills athletics +7, stealth +5
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
Items Club, Javelin (3)
AC 14 Fort +8 Ref +7 Will +4
HP 21
Speed 25 feet

Offense

Melee Club +9, Damage 1d6+4 bludgeoning
Melee Jaws (unarmed) +9, Damage 1d6+4 piercing
Melee Claw (agile, unarmed) +9, Damage 1d4+4 slashing
Ranged Club (thrown-10) +7, Damage 1d6+4 bludgeoning
Ranged Javelin (thrown-30) +7, Damage 1d6+4 piercing

Abilities

Stench (aura, olfactory) — 30 feet. DC 16 Fortitude

A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.

WORKS WELL WITH

AnvilLANDA durable frontline ally soaks the opening exchange while the xulgath's stench and weapon options wear the party down.
SnareLANDA controller that keeps foes bunched compounds the reach of the xulgath's stench aura.

PUNISHES

✖ clumping✖ low Fort
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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