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Yamah

Creature 5 — azata, celestial, holy

FlankerSniperLANDAERIALazatacelestialholy

Yamahs are devoted to protecting others from magic used for evil, particularly the kind that traps souls or controls a creature's free will. They relish taking a malevolent spellcaster's magic and turning it to virtuous purposes. Yamahs often sport stern countenances but still enjoy moments of joy and whimsy like other azatas. In particular, they revel in lighthearted jokes and cheery songs when appropriate. Once they enter combat, however, their bright dispositions change to one of focus and d

Source: pathfinder-monster-core-2

Perception +12; darkvision; detect magic
Languages diabolic, draconic, empyrean; Truespeech
Skills acrobatics +13, arcana +10, deception +12, diplomacy +12, religion +13, stealth +13
Str
+3
Dex
+4
Con
+2
Int
+3
Wis
+4
Cha
+5
Items Starknife, Forceful Quartz Bracelet, Gem (Charged) (2), Gem
AC 21 Fort +9 Ref +13 Will +13
HP 75
Weaknesses cold-iron 5, unholy 5
Speed 25 feet, fly 70 feet

Offense

Melee Starknife (agile, deadly-d6, finesse, holy, magical, versatile-s) +15, Damage 2d4+8 piercing
Ranged Starknife (agile, deadly-d6, holy, magical, thrown-20, versatile-s) +15, Damage 2d4+8 piercing

Abilities

Crystallized Attack (divine, manipulate) —
Free Mind (mental) —
Sneak Attack — The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Starstrike — Any non-magical starknife becomes a +1 striking returning weapon while a yamah wields it.
Steal Magic (concentrate, divine) — The yamah makes a melee spell attack against a creature under the efects of a spell; a yamah automatically succeeds with this attack against a willing creature. On a success, the yamah's divine touch attempts to counteract the spell (counteract rank 3, counteract modifer +16). A successful counteract siphons the magical energy into one of the gems on its forceful quartz bracelet , recharging it.
Divine Innate Spells DC 21, attack +14
5th Truespeech (Constant)
3rd Holy Light
2nd Dispel Magic, Invisibility, Sure Footing
1st Heal (×2)
Cantrips (5th) Detect Magic (Constant), Divine Lance

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline defender draws attention so the yamah can dart in and out, landing Sneak Attack on targets left Off-Guard.
SnareLAND / AERIALA controller that inflicts Off-Guard directly multiplies the value of the yamah's precision damage on every Strike.
WeaverLAND / AERIALA caster whose buffs the yamah can strip from an enemy turns a defensive spell into a wasted action for the opposition.

PUNISHES

✖ isolated targets✖ spellcaster reliance✖ low Reflex
Avoid stacking with another Off-Guard-dependent striker; both compete to be the one capitalizing on the same debuffed target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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