Yeth Hound
Creature 3 — beast, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDbeastfiendunholyspirit
Wicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +9; darkvision, scent (imprecise) 30 feet
Languages chthonian
Skills acrobatics +8, athletics +9, stealth +10, survival +8
Str
+4
Dex
+3
Con
+2
Int
-2
Wis
+3
Cha
+1
AC 18
Fort +9
Ref +12
Will +12
HP 55
Weaknesses silver 5
Speed 40 feet
Offense
Melee Jaws (unarmed, unholy) +11, Damage 1d8+6 piercing plus 1d6 spirit plus Knockdown, Sinister Bite
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Bay (auditory, concentrate, divine, fear, mental) — The yeth hound emits an unearthly howl audible up to 300 feet away. Any non-fiend creature that hears the howl must succeed at a DC 20 Will save or become Frightened 1. Any creature that critically fails and is within 60 feet of the yeth hound is instead Frightened 3 and Fleeing for 1d4 rounds (or until it recovers from its frightened condition).
Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.
Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.
Sinister Bite — A good creature bitten by a yeth hound must attempt a DC 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes Frightened 1, or increases the value of its frightened condition by 1 if already frightened.
Knockdown —
Divine Innate Spells DC 20, attack +10
4th Air Walk (Constant)
WORKS WELL WITH
AnvilLANDA durable frontline body holds position while this fast beast circles to bite whoever breaks from the group.
SniperLANDA ranged attacker can freely target foes the howl has already left Frightened and hesitant to advance.
WeaverLANDA caster's Will-targeting spells land more reliably against saves already worn down by the fear aura.
PUNISHES
✖ low Will✖ clumping✖ melee reliance
Avoid pairing with another fear-based controller; both are racing to land the same Frightened condition on the same saves.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Yeth Hound in the encounter builder — free, no install.
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