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Yeti

Creature 5 (uncommon) — humanoid

FlankerCrasherLANDVERTICALhumanoidcold

Nearly a myth, a yeti is rarely seen—and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the "abominable snowmen": monstrous, furcovered humanoids who leave strange and bloody tracks in the snow. In actuality, most yetis protect the worl

Source: pathfinder-monster-core

Perception +15; darkvision, scent (imprecise) 30 feet
Languages aklo
Skills athletics +14, stealth +12 (+15 in snow), survival +11
Str
+5
Dex
+2
Con
+4
Int
-1
Wis
+4
Cha
-1
AC 21 Fort +15 Ref +11 Will +13 +4 status to all saves vs. fear and dreams
HP 115
Immunities cold
Weaknesses fire 10
Speed 35 feet, climb 20 feet (arctic passage)

Offense

Melee Claw (unarmed) +15, Damage 2d10+5 slashing

Abilities

Snowblind — When Hiding, the yeti is Concealed by any snowfall, even if it's not thick enough to make other creatures concealed.
Nightmare Guardian — Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a -1 status penalty to AC.
Vanish
Arctic Passage — The yeti ignores difficult terrain caused by ice or snow.
Grizzly Arrival (emotion, fear, mental) —
Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontline defender holds ground while this ambush striker vanishes and repositions for follow-up strikes.
SnareLANDA controller that immobilizes a target guarantees the rend follow-up connects before it can escape.
SniperLANDA ranged attacker can finish off targets softened by the opening ambush strike.

PUNISHES

✖ isolated targets✖ low Perception✖ standing still
Avoid pairing with allies that lack climb access; this creature's vertical mobility advantage goes unused if others can't follow onto ledges.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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