Yzobu
Creature 1 — animal
Pre-Remaster content. May include legacy alignment.
AnvilLANDanimal
Yzobus are herd beasts common across northern plains and mountains, resembling a cross between a steer, a sturdy horse, and a yak. They most notably feature a pungent stench caused by bodily secretions building up within their thick, shaggy pelts-a stench so strong that yzobu herds can often be smelled before they appear. Territorial and aggressive, yzobus often attack other creatures on sight. When threatened, a herd launches into a stampede, trampling any in their path and goring survivors wit
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +6; low-light-vision, scent (imprecise) 30 feet
Skills athletics +7, intimidation +5, survival +4
Str
+4
Dex
+3
Con
+4
Int
-5
Wis
+1
Cha
+2
AC 16
Fort +9
Ref +6
Will +4
HP 25
Speed 30 feet
Offense
Melee Horn (unarmed) +7, Damage 1d6+4 piercing
Melee Hoof (agile) +7, Damage 1d4+4 bludgeoning
Abilities
Pungent Aura (aura, olfactory) — 10 feet. Creatures other than yzobus or hobgoblins that enter or start their turn in the yzobu's aura must succeed at a DC 14 Fortitude save or become Sickened 1, or Sickened 2 on a critical failure. A creature that succeeds at its save is temporarily immune for 1 minute.
WORKS WELL WITH
FlankerLANDA Flanker exploits off-guard from enemies the Anvil engages while the sickened aura reduces enemy effectiveness against both.
CrasherLANDA Crasher pushes enemies into the Anvil's aura range, forcing additional saving throws against the sickened condition.
SniperLANDA Sniper fires from safety behind the Anvil's frontline, benefitting from sickened enemies less able to close distance.
PUNISHES
✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Yzobu in the encounter builder — free, no install.
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