Zephyr Hawk (BB)
Creature 3 — air, elemental
FlankerAERIALelemental
Air elementals, such as a zephyr hawk, appear in a variety of sizes and shapes. From the Plane of Air, zephyr hawks are often summoned to be used as airborne messengers. Air elementals can also arrive spontaneously during powerful storms and tornadoes where elemental vortexes form. Zephyr hawks appear to be made of clouds, with distinct shapes that give them the appearance of having the wings and beaks of birds. When one sees clouds that resemble animals, they're often unknowingly observing air
Source: menace-under-otari-bestiary
Perception +7; darkvision
Skills acrobatics +13, stealth +11
Str
+2
Dex
+4
Con
+1
Int
-4
Wis
+0
Cha
+0
AC 18
Fort +6
Ref +13
Will +7
HP 36
Immunities bleed, poison, sleep
Speed 0 feet, fly 50 feet
Offense
Melee Wing (agile, finesse) +11, Damage 1d8+4 slashing
Abilities
Circling Attack — The zephyr hawk flies up to half its Speed, makes two wing Strikes, then flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions like Reactive Strike. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -8 multiple attack penalty.
WORKS WELL WITH
CrasherAERIALA durable frontliner draws attention while the flanker executes hit-and-run passes without triggering reactions.
SniperAERIALRanged pressure from safety complements the flanker's close-quarters harassment and forces enemies into predictable positioning.
WeaverAERIALForced movement from a weaver clumps enemies together, making the flanker's two-strike flyby more punishing.
PUNISHES
✖ reactive strike
Works well with · Punishes · Pairing advice
Unlock with Tactics
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