Zombie Horse
Creature 1 (uncommon) — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
AnvilLANDundeadunholyzombiemindless
Source: blood-lords-bestiary (Pre-Remaster)
Perception +3; darkvision
Skills athletics +7
Str
+5
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 13
Fort +6
Ref +3
Will +4
HP 50 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses vitality 10, slashing 10
Speed 30 feet
Offense
Melee Jaws (unarmed) +9, Damage 1d8+4 piercing
Abilities
Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Chomp at the Bone —
Feast (manipulate) — If the zombie horse is adjacent to a helpless or Unconscious creature, or a deceased creature that died in the past hour, the zombie can feast upon its flesh to heal itself. This restores 1 healing Hit Point. If the creature is alive, the zombie horse deals damage equal to its jaws damage.
WORKS WELL WITH
SnareLANDA controller keeps foes locked in place so this slow, reaction-less blocker can still land its bite despite its reduced action economy.
SniperLANDA ranged attacker finishes off enemies pinned in melee by this durable, mindless blocker.
WeaverLANDA caster debuffs from behind while this mindless brute occupies the front line and soaks damage.
PUNISHES
✖ downed allies left nearby✖ clumping✖ melee bottlenecks
This creature is permanently Slowed and loses its reactions, so leaving it unsupported by a controller lets enemies simply walk around it.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zombie Horse in the encounter builder — free, no install.
Open in PathfinderGM →