Zombie Lord
Creature 4 (uncommon) — undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
WeaverLANDundead
Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and withered zombies, creating cells of intelligent zombies hiding within the ranks of mindless undead. Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +13; darkvision
Languages common, necril
Skills athletics +10, religion +13, stealth +10
Str
+4
Dex
+4
Con
+3
Int
+1
Wis
+5
Cha
+2
Items Scythe
AC 20
Fort +11
Ref +10
Will +13
HP 80 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Speed 25 feet
Offense
Melee Scythe (deadly-d10, trip) +12, Damage 1d10+8 slashing
Melee Fist (unarmed) +12, Damage 1d8+8 bludgeoning
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Command Zombie (concentrate, divine, incapacitation) — The zombie lord intones blasphemous words to gain control over a zombie they can see within 100 feet. A zombie that is mindless and not under someone else's control falls under their control automatically; otherwise, the zombie or its controller can attempt a DC 22 Will save to avoid it being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as the zombie lord or higher
The zombie remains controlled by the zombie lord until either is destroyed. A zombie lord can control up to 8 zombies at a time. If the zombie lord would control a number of zombies over this limit, they choose which to release.
The zombie remains controlled by the zombie lord until either is destroyed. A zombie lord can control up to 8 zombies at a time. If the zombie lord would control a number of zombies over this limit, they choose which to release.
Create Zombies (concentrate, divine, evil) — A zombie lord can create lesser zombies with a 1-hour ritual. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. Unlike normal rituals, this doesn't require a skill check or cost. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under the zombie lord's control and count toward the limit of Command Zombie. Any zombies created by the zombie lord still count toward the XP budget of an encounter normally.
Shamble Forth! (concentrate, divine) — Frequency once per round
Effect Each zombie controlled by the zombie lord Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).
Effect Each zombie controlled by the zombie lord Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).
Divine Innate Spells DC 21, attack +13
2nd Death Knell, Sudden Blight
1st Fear, Harm (×3), Ray of Enfeeblement
Cantrips (2nd) Chill Touch, Daze, Divine Lance
WORKS WELL WITH
AnvilLANDAn Anvil anchors the battle line while the Weaver's zombie screen surrounds and traps enemies from the flanks.
SniperLANDA Sniper eliminates key targets from safety behind the Weaver's renewable wall of zombie minions.
CrasherLANDA Crasher exploits gaps the Weaver's zombies create, charging enemies already pinned by the minion horde.
PUNISHES
✖ focus fire✖ clumping
slow speed leaves fast partners isolated beyond the zombie screen
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zombie Lord in the encounter builder — free, no install.
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